- Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - SDA is now in a BSA! Why? - Minor subtitle tweaks for the Sorine scene triggers. - Redone Crimson Blood armor dialogue patch. - A Serana Teleport Spell. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - Cure Dialogue Rewrite + Expansion. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. - Serana will now be able to give you gifts too! Sneeze/Yawn toggle is now only available she's become cured. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! Due to limited voice lines though, (even spliced) I can only do so much. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". Just make sure you talk with her while in that same room, with that bed already rented. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Reduced distance of Serana to Player package (used in several NPC banter scenes). - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - Improved StoryManager triggers for SDA_MQ quest commentary. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. - Implementation of NPC Interaction Framework. This should prevent scene overlap from happening. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. For the players, just try to role-play and be considerate, alright? - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. This will be enabled when 3.0 is released.). For now these are unvoiced. topic, so as to not clutter up Serana's main dialogue window. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). radiant dialogue option. This allows her to converse with the player better when she needs to. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. Travel out of Solstheim and go back to Skyrim. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. - Papyrus Optimizations, further reducing (harmless) log errors and spam. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. She will now use her town outfit in all areas with this keyword. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - New trading dialogue. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. A quest marker will be provided for where to go. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. She chooses to stick around, and her ending reaction to you has been toned down a bit. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. So telling her to be quiet should now actually do that, and not make her talk more instead. It's disabled for now though until I can find a way to get it working consistently. - Added in a timer quest that controls relationship variables with Serana. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. Whenever you mount your own horse, she will mount hers in turn. - An ability is now added when the player first enters into a romance with Serana. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). - Redone Lustmord armor dialogue patch. 2. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - Campfire mod spooning support (via an optional patch. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. Spouse Merchant ability and daily gold. No more square font issue with a lot of lines. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. If you are on Xbox, only the latter method is available to you. One of the most expansive updates for SDA to date. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. Go back to Solstheim. Includes both some radiant and story-driven conversations. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! Serana Dialogue Add-On 3.0 Release! I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? If you have more questions or would like to know more, please visit my website! Serana's Epic Dungeon Dive! junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Added missing voice lines for final romance quest. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save.