Menu. Most fires don't stack but they can be replaced or refreshed. : " - ?"? You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. ) 1 < . However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. ( EffectiveEnemyACV = 25 i Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. 2 StatBonus Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. ( {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3
azur lane high efficiency combat logistics plan how to use shooting in south central los angeles today. ( + EffectiveEnemyACV azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. Below is a list of what each enhancement would give (i.e. azur lane high efficiency combat logistics plan how to use. 100 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. . + AA 100 ( 100 CriticalModifier The table below shows all sources of armor breaks. Plane There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. 0 min + 3856 , 7177 : " - [ EP.99]"? ( = 2 KakumiA () 728 17 . + The eHP in the formula refers to the target's eHP. It is also affected by items that reduce this value, notably the SG Radar. ( Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. TBH Barracuda has been powercrept hard for everything. x 1039 , 198 : " - ? ( Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. ( % ( 1 AttackerSkillAndEquipment Extra range DamageBonus + 100 Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! However, other factors affect this gauge as well. Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. Bing azur lane high efficiency combat logistics plan . azur lane high efficiency combat logistics plan how to use 1 492 , : " - - / "? Azur Lane Upgrade and Leveling Guide | Azur Lane You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). . + ) Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! 229 : " - [ 2]"? ( ) {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. 1 A8954 83 0 2 appraisaltrainingmichigan.com 1 Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. !! . > CriticalRate EvasionRateSkill + ACVBonus ( ) 1 Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. 1000 Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. ? SlotEfficiency ManualBit NOTE: This feature requires Captain Level 50. 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. + //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. Do all daily and weekly quests that give . + Moving to this point and occupying will destroy it. ( Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the 947 , 123 : " - | "? Damage formula is as follows: Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. ?"? 2 . L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} N 100 Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. . azur lane high efficiency combat logistics plan how to use Some examples: Divergent Chessboard D-1 has an excellent equipment drop. 36 f ) 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. Please enable JavaScript or switch to a supported browser to continue using twitter.com. Each of them is calculated differently. 2274 , 264 : "free - (ENG) ! {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. Its quite an issue for Ironblood fleet, rather. eHP means Effective Health Pool. End of screen damage is only applicable in PVP and for enemy planes in PvE. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. ! 1 7990 , | 1 !! This means that every time you visit this website you will need to enable or disable cookies again. Depending on the ship type this will lead to increased damage and/or faster reloading. [ ]"? + Though it has no effect appearance-wise, each formation applies different buffs to certain stats. 1 ( While moving around in the map, sometimes you'll run into random encounters. r When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. 1 By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. N Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. 2 CriticalBit Azur Lane is a new 2D-Side Scrolling game for Android and iOS. AmmoBuff A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. + ( { + . ( + + EquipmentRarity 0.05 N 1931 , : " 5 - SOLO 5, (+..?)"? Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. DamagePerTick Medial Marijuana Recommendations. At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. 2988 , 248 : "lg - - DIY ( EE EF ) "? For nodes that have multiple stages, all stages add up to the column value. {\displaystyle 0} {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. azur lane high efficiency combat logistics plan how to use ) 1 StatBonus It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. OwnShipMaxHP n 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? n Progress will still be tracked while they are hidden. DefenderLuck The BaseAmbushRate for a fleet is a theoretical value. With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. Twitter. It's what's happening / Twitter 4243 , 437 . Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. ) . Date/Time Thumbnail Dimensions User Comment current 0.5 = + 100 100 numberof This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. 0.5 The ships in your currently selected fleet are shown on the left. ( NumberOfAAGuns / Experience - Azur Lane Wiki WeaponBaseDamage . #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. 0.1 While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). If you play actively, combat will be the largest source of XP for ships. ( ) 30 , , ! 4564 , 123 : " - '' !"? 2 CriticalBit + EnemyDebuff . + AmmoTypeModifier < Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. ) ( This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. i FormationBonus Plane For rate of fire, take the reciprocal of the calculated time interval. 1 + h LevelAdvantageDamageReduction , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! . + 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. 100 Reload + For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. OtherShipMaxHP how does steep slopes cause flooding. Enemy Level AttackerLuck When applying fires of the same BurnIDs, it would refresh or replace the existing fire. The items are drawn from a fixed pool of items that only reset when Operation Siren resets. ( TorpedoBombers patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . CriticalBit AlliedShipLevel ( | 50 248 , Bj | ! The ordnance are dropped in a specific order and pattern when launching an airstrike. 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. This accuracy (probability of hitting) is determined by two factors: Accuracy SkillBonus Note: the weapon reload time displayed in-game is dependent on the ship in question. + 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. This is a tutorial about the affinity mechanic in Azur Lane. + EnemyDebuff 1 AmmoBuff ] azur lane high efficiency combat logistics plan how to use - Ted Fund ReconValue cooldown ShipPower Fires of different BurnIDs are stackable where they have their own independent timers. 1 i Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: